The 17th International Symposium on Electronic Art




This workshop will make use of iOS devices. Few iPod Touch and iPad will be available for participants during the 2 two days of workshop. Participants are required to bring their own iOS device if they have one and also their own Mac computer when possible, the best is to install in advance the developer tools Xcode 3.6 with iOS SDK 4.3. We would appreciate if participant could contact us (e-mail below) before the 14 Sept so that we can prepare some security chains for installing applications on devices.

Sunday, 18 September, 2011 - 13:00 - 18:00

 Tuesday, 20 September, 2011 - 09:00 - 15:00

Workshop Leader: Prof. Dominique Cunin, dominique.cunin [at]
2nd Leader: Okura Mayumi, mayumi.okura [at]

18th September – Sabancı University Karaköy Communication Center First Floor
20th September – Sabancı University Karaköy Communication Center Terrace

We propose to examine and observe artistic creation on mobile screens through an actual practice. The goal is to design and build applications mainly for the iPad, and also for iPhone, with not only the intention to produce art works, but also to constitute a kind of mobile screens image-object manual. A specific grammar of the interactive situation, linking the user gesture to the representation reaction, may be defined by this manual. We do not wish to try to innovate by developing new services or utilities for last generation mobile phones, but rather to clarify the potential of these devices in contemporary artistic practices. Nowadays mobile devices permit new relationships (interactive situations) between the user and the representation. Thanks to various embedded sensors, it is possible to use the device’s relative orientation, given by the user’s hand and multitouch interactions, to change the aspect of the represented space or objects and to modify sounds or texts. Therefore, this workshop aims to analyze the different ways a user/spectator can interact with the representation to constitute an interaction-grammar that is specific to mobile displays. Various short scenarios will then be imagined to create applications.

If a certain simplicity is respected for these applications to facilitate their creation and to maintain maximum clarity of meaning, their number could be significant. Each application can be seen as demonstrating a form of interactivity with mobile screens and an aesthetic art work. All applications could then constitute a kind of manual, an object both artistic and demonstrative, even educational.

10. 9月 2011 by mayumi
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